Globals

IsConnected

Is client connected to a game server

Globals.IsConnected()

IsActive

Globals.IsActive()

GetCurrentTime

Elapsed time since game start

Globals.GetCurrentTime()

GetFrameTime

Elapsed time between frames

Globals.GetFrameTime()

GetTickInterval

Returns interval between ticks in seconds


GetTickCount

Returns elapsed ticks since game start


GetMapName

Returns short name of current map


GetMapBSPName

Returns full name of current map

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